計(jì)算機(jī)術(shù)語(yǔ)大全
為了幫助大家學(xué)好計(jì)算機(jī)英語(yǔ),提高計(jì)算機(jī)水平,下面小編給大家?guī)?lái)計(jì)算機(jī)術(shù)語(yǔ)大全,希望對(duì)大家有所幫助!
計(jì)算機(jī)術(shù)語(yǔ) 服務(wù)器
c2c: card-to-card interleaving,卡到卡交錯(cuò)存取
cc-numa(cache-coherent non uniform memory access,連貫緩沖非統(tǒng)一內(nèi)存尋址)
chrp(common hardware reference platform,共用硬件平臺(tái),ibm為powerpc制定的標(biāo)準(zhǔn),可以兼容mac os, windows nt, solaris, os/2, linux和aix等多種操作系統(tǒng))
emp: emergency management port,緊急事件管理端口
icmb: inter-chassis management bus, 內(nèi)部管理總線
mpp(massive parallel processing,巨量平行處理架構(gòu))
mux: data path multiplexor,多重路徑數(shù)據(jù)訪問(wèn)
計(jì)算機(jī)術(shù)語(yǔ) 視頻
3d:three dimensional,三維
3ds(3d subsystem,三維子系統(tǒng))
ae(atmospheric effects,霧化效果)
afr(alternate frame rendering,交替渲染技術(shù))
anisotropic filtering(各向異性過(guò)濾)
appe(advanced packet parsing engine,增強(qiáng)形幀解析引擎)
av(analog video,模擬視頻)
back buffer,后置緩沖
backface culling(隱面消除)
battle for eyeballs(眼球大戰(zhàn),各3d圖形芯片公司為了爭(zhēng)奪用戶(hù)而作的競(jìng)爭(zhēng))
bilinear filtering(雙線性過(guò)濾)
cem(cube environment mapping,立方環(huán)境映射)
cg(computer graphics,計(jì)算機(jī)生成圖像)
clipping(剪貼紋理)
clock synthesizer,時(shí)鐘合成器
compressed textures(壓縮紋理)
concurrent command engine,協(xié)作命令引擎
center processing unit utilization,中央處理器占用率
dac(digital to analog converter,數(shù)模傳換器)
decal(印花法,用于生成一些半透明效果,如:鮮血飛濺的場(chǎng)面)
dfp(digital flat panel,數(shù)字式平面顯示器)
dfs: dynamic flat shading(動(dòng)態(tài)平面描影),可用作加速
dithering(抖動(dòng))
directional light,方向性光源
dme: direct memory execute(直接內(nèi)存執(zhí)行)
dof(depth of field,多重境深)
dot texture blending(點(diǎn)型紋理混和)
double buffering(雙緩沖區(qū))
dir(direct rendering infrastructure,基層直接渲染)
dvi(digital video interface,數(shù)字視頻接口)
dxr: dynamicxtended resolution(動(dòng)態(tài)可擴(kuò)展分辨率)
dxtc(direct x texture compress,directx紋理壓縮,以s3tc為基礎(chǔ))
dynamic z-buffering(動(dòng)態(tài)z軸緩沖區(qū)),顯示物體遠(yuǎn)近,可用作遠(yuǎn)景
e-ddc(enhanced display data channel,增強(qiáng)形視頻數(shù)據(jù)通道協(xié)議,定義了顯示輸出與主系統(tǒng)之間的通訊通道,能提高顯示輸出的畫(huà)面質(zhì)量)
edge anti-aliasing,邊緣抗鋸齒失真
e-edid(enhanced extended identification data,增強(qiáng)形擴(kuò)充身份辨識(shí)數(shù)據(jù),定義了電腦通訊視頻主系統(tǒng)的數(shù)據(jù)格式)
execute buffers,執(zhí)行緩沖區(qū)
environment mapped bump mapping(環(huán)境凹凸映射)
extended burst transactions,增強(qiáng)式突發(fā)處理
front buffer,前置緩沖
flat(平面描影)
frames rate is king(幀數(shù)為王)
fsaa(full scene anti-aliasing,全景抗鋸齒)
fog(霧化效果)
flip double buffered(反轉(zhuǎn)雙緩存)
fog table quality(霧化表畫(huà)質(zhì))
gart(graphic address remappng table,圖形地址重繪表)
gouraud shading,高洛德描影,也稱(chēng)為內(nèi)插法均勻涂色
gpu(graphics processing unit,圖形處理器)
gtf(generalized timing formula,一般程序時(shí)間,定義了產(chǎn)生畫(huà)面所需要的時(shí)間,包括了諸如畫(huà)面刷新率等)
hal(hardware abstraction layer,硬件抽像化層)
hardware motion compensation(硬件運(yùn)動(dòng)補(bǔ)償)
hdtv(high definition television,高清晰度電視)
hel: hardware emulation layer(硬件模擬層)
high triangle count(復(fù)雜三角形計(jì)數(shù))
icd(installable client driver,可安裝客戶(hù)端驅(qū)動(dòng)程序)
idct(inverse discrete cosine transform,非連續(xù)反余弦變換,geforce的dvd硬件強(qiáng)化技術(shù))
immediate mode,直接模式
ippr: image processing and pattern recognition(圖像處理和模式識(shí)別)
large textures(大型紋理)
lf(linear filtering,線性過(guò)濾,即雙線性過(guò)濾)
lighting(光源)
lightmap(光線映射)
local peripheral bus(局域邊緣總線)
mipmapping(mip映射)
modulate(調(diào)制混合)
motion compensation,動(dòng)態(tài)補(bǔ)償
motion blur(模糊移動(dòng))
mpps:million pixels per second,百萬(wàn)個(gè)像素/秒
multi-resolution mesh,多重分辨率組合
multi threaded bus master,多重主控
multitexture(多重紋理)
nerest mipmap(鄰近mip映射,又叫點(diǎn)采樣技術(shù))
overdraw(透支,全景渲染造成的浪費(fèi))
partial texture downloads(并行紋理傳輸)
parallel processing perspective engine(平行透視處理器)
pc(perspective correction,透視糾正)
pgc(parallel graphics configuration,并行圖像設(shè)置)
pixel(picture element,圖像元素,又稱(chēng)p像素,屏幕上的像素點(diǎn))
point light(一般點(diǎn)光源)
point sampling(點(diǎn)采樣技術(shù),又叫鄰近mip映射)
precise pixel interpolation,精確像素插值
procedural textures(可編程紋理)
ramdac(random access memory digital to analog converter,隨機(jī)存儲(chǔ)器數(shù)/模轉(zhuǎn)換器)
reflection mapping(反射貼圖)
render(著色或渲染)
s端子(seperate)
s3(sight、sound、speed,視頻、音頻、速度)
s3tc(s3 texture compress,s3紋理壓縮,僅支持s3顯卡)
s3tl(s3 transformation & lighting,s3多邊形轉(zhuǎn)換和光源處理)
screen buffer(屏幕緩沖)
sdtv(standard definition television,標(biāo)準(zhǔn)清晰度電視)
sem(spherical environment mapping,球形環(huán)境映射)
shading,描影
single pass multi-texturing,單通道多紋理
sli(scanline interleave,掃描線間插,3dfx的雙voodoo 2配合技術(shù))
smart filter(智能過(guò)濾)
soft shadows(柔和陰影)
soft reflections(柔和反射)
spot light(小型點(diǎn)光源)
sra(symmetric rendering architecture,對(duì)稱(chēng)渲染架構(gòu))
stencil buffers(模板緩沖)
stream processor(流線處理)
superscaler rendering,超標(biāo)量渲染
tbfb(tile based frame buffer,碎片紋理幀緩存)
texel(t像素,紋理上的像素點(diǎn))
texture fidelity(紋理真實(shí)性)
texture swapping(紋理交換)
t&l(transform and lighting,多邊形轉(zhuǎn)換與光源處理)
t- buffer(t緩沖,3dfx voodoo4的特效,包括全景反鋸齒full-scene anti-aliasing、動(dòng)態(tài)模糊motion blur、焦點(diǎn)模糊depth of field blur、柔和陰影soft shadows、柔和反射soft reflections)
tca(twin cache architecture,雙緩存結(jié)構(gòu))
transparency(透明狀效果)
transformation(三角形轉(zhuǎn)換)
trilinear filtering(三線性過(guò)濾)
texture modes,材質(zhì)模式
tmipm: trilinear mip mapping(三次線性mip材質(zhì)貼圖)
uma(unified memory architecture,統(tǒng)一內(nèi)存架構(gòu))
visualize geometry engine,可視化幾何引擎
vertex lighting(頂點(diǎn)光源)
vertical interpolation(垂直調(diào)變)
vip(video interface port,視頻接口)
virge: video and rendering graphics engine(視頻描寫(xiě)圖形引擎)
voxel(volume pixels,立體像素,novalogic的技術(shù))
vqtc(vector-quantization texture compression,向量紋理壓縮)
vsis(video signal standard,視頻信號(hào)標(biāo)準(zhǔn))
v-sync(同步刷新)
z buffer(z緩存)
計(jì)算機(jī)術(shù)語(yǔ) 通訊和游戲
通 信cti:computer telephone integration,計(jì)算機(jī)電話綜合技術(shù)dbs: direct broadcast satellite,直接衛(wèi)星廣播dwdm: dense wavelength division multiplex,波長(zhǎng)密集型復(fù)用技術(shù)mmds: multichannel multipoint distribution service,多波段多點(diǎn)分發(fā)服務(wù)pcm: pulse code modulation,脈沖編碼調(diào)制pstn(public switched telephone network,公用交換式電話網(wǎng))tapi: telephony application programming interface,電話應(yīng)用程序接口tsapi: telephony services application programming interface,電話服務(wù)應(yīng)用程序接口wdm: wavelength division multiplex,波分多路復(fù)用游 戲act(action,動(dòng)作類(lèi)游戲)arpg(action role play games,動(dòng)作角色扮演游戲)avg(adventure genre,冒險(xiǎn)類(lèi)游戲)dan(dance,跳舞類(lèi)游戲,包括跳舞機(jī)、吉它機(jī)、打鼓機(jī)等)dc(dreamcast,世嘉64位游戲機(jī))etc(etc,其它類(lèi)游戲,包括模擬飛行)ffj: force feedback joystick(力量反匱式操縱桿)fpp(first person game,第一人稱(chēng)游戲)ftg(fighting game,格斗類(lèi)游戲)gb(game boy,任天堂4位手提游戲機(jī))gbc(game boy color,任天堂手提16色游戲機(jī))gg(game gear,世嘉彩色手提游戲機(jī))fc(famicom,任天堂8位游戲機(jī))fps(frames per second,幀/秒)fr(frames rate,游戲運(yùn)行幀數(shù))mac(macintosh,蘋(píng)果電腦)n64(nintendo 64,任天堂64位游戲機(jī))sfc(super famicom,超級(jí)任天堂16位游戲機(jī))slg(simulation game,模擬類(lèi)游戲)spg(sports games,運(yùn)動(dòng)類(lèi)游戲)srpg(strategies role play games,戰(zhàn)略角色扮演游戲)stg(shoot game,射擊類(lèi)游戲)ss(sega saturn,世嘉土星32位游戲機(jī))pc(personal computer,個(gè)人計(jì)算機(jī))ps(play station,索尼32位游戲機(jī))ps(pocket station,索尼手提游戲機(jī))rac(race,賽車(chē)類(lèi)游戲)rts(real time strategies,實(shí)時(shí)戰(zhàn)略)rpg(role play games,角色扮演游戲)tab(table chess,桌棋類(lèi)游戲)
計(jì)算機(jī)術(shù)語(yǔ) 編程和語(yǔ)言
編 程
api(application programming interfaces,應(yīng)用程序接口)
ascii(american standard code for information interchange,美國(guó)國(guó)家標(biāo)準(zhǔn)信息交換代碼)
atl: activex template library(activex模板庫(kù))
basic:beginner's all-purpose symbolic instruction code(初學(xué)者通用指令代碼)
com: component object model(組件對(duì)象模式)
dna: distributed internet application(分布式因特網(wǎng)應(yīng)用程序)
mfc: microsoft foundation classes(微軟基礎(chǔ)類(lèi)庫(kù))
sdk(software development kit,軟件開(kāi)發(fā)工具包)
windows
ce(consumer electronics,消費(fèi)電子)
dcom: distributing component object model,構(gòu)造物體模塊
dhcp: dynamic host configuration protocol,動(dòng)態(tài)主機(jī)分配協(xié)議
dmf: distribution media format
gdi(graphics device interface,圖形設(shè)備接口)
gui(graphics user interface,圖形用戶(hù)界面)
gpf(general protect fault,一般保護(hù)性錯(cuò)誤)
hta: hypertext application,超文本應(yīng)用程序
inf file(information file,信息文件)
ini file(initialization file,初始化文件)
ndis: network driver interface specification,網(wǎng)絡(luò)驅(qū)動(dòng)程序接口規(guī)范
nt(new technology,新技術(shù))
qos: quality of service,服務(wù)質(zhì)量
rrvp: resource reservation protocol(資源保留協(xié)議)
rtos(real time operating systems,實(shí)時(shí)操作系統(tǒng))
sbfs: simple boot flag specification,簡(jiǎn)單引導(dǎo)標(biāo)記規(guī)范
vefat: virtual file allocation table(虛擬文件分配表)
(vxd,virtual device drivers,虛擬設(shè)備驅(qū)動(dòng)程序)
wdm(windows driver model,視窗驅(qū)動(dòng)程序模塊)
winsock: windows socket,視窗套接口
whql: windows hardware quality labs,windows硬件質(zhì)量實(shí)驗(yàn)室
whs: windows Xing host,視窗腳本程序
zam: zero administration for windows,零管理視窗系統(tǒng)
加 密
ecc: elliptic curve crypto(橢圓曲線加密)
set: secure electronic transaction(安全電子交易)
語(yǔ) 言
css: cascading style sheets,層疊格式表
dcd: X content deXion for xml: xml文件內(nèi)容描述
dtd: X type definition,文件類(lèi)型定義
html(hypertext markup language,超文本標(biāo)記語(yǔ)言)
jvm: X virtual machine, X虛擬機(jī)
oji: open X vm interface,開(kāi)放X虛擬機(jī)接口
sgml: standard generalized markup language,標(biāo)準(zhǔn)通用標(biāo)記語(yǔ)言
smil: synchronous multimedia integrate language(同步多媒體集成語(yǔ)言)
vrml:virtual reality makeup language,虛擬現(xiàn)實(shí)結(jié)構(gòu)化語(yǔ)言
vxml(voice extensible markup language,語(yǔ)音擴(kuò)展標(biāo)記語(yǔ)言)
xml: extensible markup language(可擴(kuò)展標(biāo)記語(yǔ)言)
xsl: extensible style sheet language(可擴(kuò)展設(shè)計(jì)語(yǔ)言)
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